FMX 3D and fopen() function


New to C++ Builder 10.4. Migrating from XE4.
A line of code fopen() that works fine in the old environment
InputFileHandle = fopen(FileName, "rb");
does not return a valid pointer in the FMX 3D environment for a file in the same directory that the project is running.
I’d appreciate if you can give me a solution for that.

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