How to add sound effects to floatanimation in delphi firemonkey?

  

I have created a game that basically add the numbers in the blocks to each other by dragging them on top of each other. It works great. But I would like to add sound effects to the drag and drop move that is being done with the floatanimation feature of the button. I couldnt see an event or a property that handles this action.
How could I include a sound effect to the floatanimation of the pressing, draggin and dropping of an object (such as button) ?
Thank you.
Raf.

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