Why can’t I install a custom font in Win32 under FMX?

  

I’ve tried AddFontResourceEx(). But it only works in VCL. Android can modify the IDE source code to load fonts. I think it may be related to Direct2D. Only after manually installing fonts into the system can I enumerate my custom fonts.
I am here: https://github.com/TheOriginalBytePlayer/FireMonkey-Fonts
It seems to be a feasible solution, but it’s not smooth.

Comments are closed.