How to package custom fonts into a .res file for FMX on Win32?

  

I found a GitHub project about FMX Win32 with custom fonts, but I don’t know how to use them.
https://github.com/TheOriginalBytePlayer/FireMonkey-Fonts
The project needs to package fonts into a .res file. There is no demo to refer to. I tried: 1 rcdata“ my.ttf" Or 1 font" my.ttf ", both failed.

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