Delphi 10.3 Android APK crashes on start [closed]

  

My application is created with Delphi 10.3. When I compile and start my app on my Android tablet, it crashes. The message says that the app has stopped. This is the logcat information:
I/GLConsumer( 132): [Starting com.embarcadero.gestion](this:0xb8acdfd0,api:0) destroying EGLImage dpy=0x1 img=0x1000000d
W/ADB_SERVICES( 162): terminating JDWP 4430 connection: Try again
D/ADB_SERVICES( 162): remove pid 4430 to jdwp process list
D/GraphicBuffer( 649): close handle(0x631a4fe0) (w:800 h:1217 f:1)
D/IPCThreadState( 649): [DN #5] BR_CLEAR_DEATH_NOTIFICATION_DONE cookie 0x6379f058
D/OpenGLRenderer( 943): prepareDirty (0.00, 0.00, 800.00, 1280.00) opaque 0 <0x63298b28>
D/OpenGLRenderer( 943): clear (0.00, 1280 – 1280.00 = 0.00, 800.00 – 0.00 = 800.00, 1280.00 – 0.00 = 1280.00) opaque 0 <0x63298b28>
D/OpenGLRenderer( 943): finish <0x63298b28>
I/BufferQueue( 132): [com.android.launcher3/com.android.launcher3.Launcher](this:0xb8ada0e8,id:60,api:1,p:943,c:132) [queue] fps:0.44, dur:2263.37, max:2263.37, min:2263.37
I/BufferQueue( 132): [Starting com.embarcadero.gestion](this:0xb8ab15e8,id:58,api:0,p:-1,c:-1) consumerDisconnect
I/BufferQueue( 132): [Starting com.embarcadero.gestion](this:0xb8ab15e8,id:58,api:0,p:-1,c:-1) ~BufferQueue
I/GraphicBuffer( 132): free buffer (w:800 h:1217 f:1) handle(0xb8ad81b8)
W/MALI ( 132): MTK_AUX_isMTKFormat:162: int MTK_AUX_isMTKFormat(ANativeWindowBuffer_t*): format=1
I/GLConsumer( 132): [com.android.launcher3/com.android.launcher3.Launcher](this:0xb8ac0100,api:1) [void* android::GLConsumer::createImage(EGLDisplay, const android::sp<android::GraphicBuffer>&, const android::Rect&)]
D/GLConsumer( 132): GraphicBuffer: gb=0xb8abccc8 handle=0xb8ad7ce0 fmt=1
D/GLConsumer( 132): EGLImage: dpy=0x1, img=0x1000000d
I/BufferQueue( 132): [com.android.launcher3/com.android.launcher3.Launcher](this:0xb8ada0e8,id:60,api:1,p:943,c:132) [release] fps:0.68, dur:2933.74, max:2250.86, min:682.88
W/MALI ( 132): MTK_AUX_isMTKFormat:162: int MTK_AUX_isMTKFormat(ANativeWindowBuffer_t*): format=1
I/GLConsumer( 132): [com.android.systemui.ImageWallpaper](this:0xb8abc700,api:0) [void* android::GLConsumer::createImage(EGLDisplay, const android::sp<android::GraphicBuffer>&, const android::Rect&)]
D/GLConsumer( 132): GraphicBuffer: gb=0xb8aa64e0 handle=0xb8add868 fmt=1
D/GLConsumer( 132): EGLImage: dpy=0x1, img=0x10000010
W/InputReader( 649): inCount:16, pointer count:0
W/MALI ( 132): MTK_AUX_isMTKFormat:162: int MTK_AUX_isMTKFormat(ANativeWindowBuffer_t*): format=1
I/GLConsumer( 132): [com.android.systemui.ImageWallpaper](this:0xb8abc700,api:0) [void* android::GLConsumer::createImage(EGLDisplay, const android::sp<android::GraphicBuffer>&, const android::Rect&)]
D/GLConsumer( 132): GraphicBuffer: gb=0xb8aa64e0 handle=0xb8add868 fmt=1
D/GLConsumer( 132): EGLImage: dpy=0x1, img=0x10000010
W/MALI ( 132): MTK_AUX_isMTKFormat:162: int MTK_AUX_isMTKFormat(ANativeWindowBuffer_t*): format=1
I/GLConsumer( 132): [com.android.systemui.ImageWallpaper](this:0xb8abc700,api:0) [void* android::GLConsumer::createImage(EGLDisplay, const android::sp<android::GraphicBuffer>&, const android::Rect&)]
D/GLConsumer( 132): GraphicBuffer: gb=0xb8aa64e0 handle=0xb8add868 fmt=1
D/GLConsumer( 132): EGLImage: dpy=0x1, img=0x10000010
W/MALI ( 132): MTK_AUX_isMTKFormat:162: int MTK_AUX_isMTKFormat(ANativeWindowBuffer_t*): format=1
I/GLConsumer( 132): [com.android.systemui.ImageWallpaper](this:0xb8abc700,api:0) [void* android::GLConsumer::createImage(EGLDisplay, const android::sp<android::GraphicBuffer>&, const android::Rect&)]
D/GLConsumer( 132): GraphicBuffer: gb=0xb8aa64e0 handle=0xb8add868 fmt=1
D/GLConsumer( 132): EGLImage: dpy=0x1, img=0x10000010
D/GraphicBuffer( 649): close handle(0x631b7910) (w:640 h:167 f:1)
D/GraphicBuffer( 649): close handle(0x63bb4a20) (w:640 h:167 f:1)
I/BufferQueue( 132): [Application Error: com.embarcadero.gestion](this:0xb8adac70,id:59,api:2,p:-1,c:132) disconnect: api=2
I/BufferQueue( 132): [Application Error: com.embarcadero.gestion](this:0xb8adac70,id:59,api:0,p:-1,c:132) getReleasedBuffers: returning mask 0xffffffff
I/GLConsumer( 132): [Application Error: com.embarcadero.gestion](this:0xb8ad3668,api:0) destroying EGLImage dpy=0x1 img=0x10000003
I/GraphicBuffer( 132): free buffer (w:640 h:167 f:1) handle(0xb8aceeb8)
I/GLConsumer( 132): [Application Error: com.embarcadero.gestion](this:0xb8ad3668,api:0) destroying EGLImage dpy=0x1 img=0x1000000b
I/GLConsumer( 132): [Application Error: com.embarcadero.gestion](this:0xb8ad3668,api:0) destroying EGLImage dpy=0x1 img=0x1000000e
I/GraphicBuffer( 132): free buffer (w:640 h:167 f:1) handle(0xb8ac9d80)
D/IPCThreadState( 132): [DN #5] BR_CLEAR_DEATH_NOTIFICATION_DONE cookie 0xb8ad5e90
D/GraphicBuffer( 649): close handle(0x66d698d8) (w:640 h:167 f:1)
I/BufferQueue( 132): [Application Error: com.embarcadero.gestion](this:0xb8adac70,id:59,api:0,p:-1,c:-1) consumerDisconnect
I/BufferQueue( 132):

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