I’m doing a Android app with Firemonkey.
I had a TImage and I change the multiresbitmap, I change opacity of an TRectangle.
When I compil to Windows its ok, but when I compil to android plateforme (debug) I keep the “old” version of the image content and my rectangle keep old opacity.
Even if I clear projet, compil to release I have this effect.
Its like there are a cache or something like that.
Someone already have this problem ?