when i compile the app, the default bitmap use for the style, that is quite big bitmap in 3 resolutions, 1x, 1.5x, 2x and 3x are not stored in static file (like for exemple resource file) but instead are included directly inside the .so file (android) or the equivalent in ios.
it’s exactly the same about the picture used in the TImageList, they are not stored in some static external resource file but rather are store directly inside the .so
so my question is, does this impact the memory consumption of the application? as i stored multires bitmap i m worried that bitmap used for other resolutions than the current resolution of the device can waste some memory.
also as my app don’t use any firemonkey “styled” component i would like to know if it’s possible to get ride of the default bitmap use for the style that in anycase grow the size of my .so and ios equivalent