This question already has an answer here:
How to store images in FireMonkey?
4 answers
Is it possible to load a bitmap from a resource in fire monkey?
like this
Var
MyImage:TImage;
Begin
MyImage:=TImage.Create(Self);
MyImage.Bitmap.LoadFromResourceName(HInstance,’Image’);
but TImage hasn’t LoadFromResourceName Methode.
is any way to do that?
thanks