Circular colour gradient (hue) in firemonkey

  

Trying to implement a ring colour picker in firemonkey similar to this: http://dph.am/iDropper/

I thought it could be done using a TCircle with a multi point gradient on the stroke. From my experimentation and research the gradient can only go top to bottom or center out.

Is there a way to get TGradient to follow the path of the stroke?

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