By Anthony Burg How do you loop a sound seamlessly using the TMediaPlayer in Firemonkey (using XE6, C++ Builder)?
What I am doing so far is using a TTimer which checks
if (MediaPlayer->CurrentTime >= MediaPlayer->Media->Duration)
{
MediaPlayer->CurrentTime = 0;
MediaPlayer->Play ();
}
but this doesn’t create a seamless loop, even when the TTimer’s Interval is set to 1.
Any ideas? …read more
Via: StackOverflow