A unit to enable Direct2D in FireMonkey where possible

  

A few days ago I posted about FireMonkey’s choice of canvas classes, where it would choose to render via GDI+ instead of via Direct2D.  There were two fixes: one (untested and possibly dangerous) enabled hardware rendering on DirectX9-class hardware, but required editing the FireMonkey source; the second (known safe and tested) enables optimised software rendering via WARP when DirectX10

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